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  • INTEGRATED VOCATIONAL STEM SKILLS IN PRIMARY AND SECONDARY EDUCATION – A FRAMEWORK APPROACHLarsen, M. V. W., Wulff, M. H., Characiejiene, G., Balslev, G. M. & Nielsen, J., 30. Mar 2026, INTED2026 Proceedings: 20th International Technology, Education and Development Conference Valencia, Spain. 2-4 March, 2026.. IATED Academy, 1081Research output: Chapter in Book/Report/Conference proceeding › Article in […]
  • Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue SystemsPetersen, A. K. S., Rimer, E., Ploug, R. & Scirea, M., 2026, (Accepted/In press) 21st annual Foundations of Digital Games conference FDG’26. Lopes, P. & Khosmood, F. (eds.). New York, NY, USA: Association for Computing Machinery, 11 p.Research output: Chapter in Book/Report/Conference proceeding › […]
  • Investigating Scale Independent UCT Exploration Factor StrategiesSchmöcker, R., Schnell, C. & Dockhorn, A., 2026, In: IEEE Transactions on Games. 18, 1, p. 211-216Research output: Contribution to journal › Journal article › Research › peer-review
  • We Call This Controller Skip: AI for Speedrunning. In Experimental AI in Games (EXAG)Cook, M., Charity, M., Awiszus, M., Carnovalini, F. & Dockhorn, A., 12. Nov 2025, EXAG-INT 2025 Experimental AI in Games and Intelligent Narrative Technologies 2025: Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) […]
  • Accelerating Probabilistic Planning Research: High-speed Implementations of Stochastic Markov Decision Processes and Their CatalogizationSchmocker, R., Dockhorn, A. & Rosenhahn, B., Nov 2025, In: IEEE Access. 13, p. 193430-193461Research output: Contribution to journal › Journal article › Research › peer-review
  • From Code to Character: Investigating Personality in Generative AI-Driven Educational AvatarsMajgaard, G. B. & Andersen, M. S., 26. Sept 2025, The Proceedings of the 19th European Conference on Games Based Learning. Sigurdardottir, H. D. I. & Munkvold, R. I. (eds.). Academic Conferences and Publishing International, p. 543-551 (Proceedings of the European Conference on Games-based Learning; […]
  • Trajectory Analysis and Prediction in Counter-Strike with LSTM ModelsThai, D. T. & Scirea, M., Aug 2025, 2025 IEEE Conference on Games (CoG). IEEE Press, 8 p. (IEEE Conference on Computatonal Intelligence and Games, CIG).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
  • Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue SystemsPloug, R., Rimer, E., Skov Petersen, A. K. & Scirea, M., Aug 2025, Proceedings of the IEEE 2025 Conference on Games, CoG 2025. IEEE Press, (IEEE Conference on Computatonal Intelligence and Games, CIG).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings […]
  • Explaining Neural Style Transfer [AI-eXplained]Yang, C. H., Liao, Y. S., Huang, C. R. & Dockhorn, A., Aug 2025, In: IEEE Computational Intelligence Magazine. 20, 3, p. 75-76Research output: Contribution to journal › Journal article › Research › peer-review
  • On the Dynamics of Affective States During Play and the Role of ConfusionVolden, T. V. S., Montoya, O. J., Burelli, P. & Scirea, M., Aug 2025, 2025 IEEE Conference on Games (CoG). IEEE Press, 4 p. (IEEE Conference on Computatonal Intelligence and Games, CIG).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research […]