Dive into understanding and designing metaverse experiences for gaming, learning, and healthcare
This course invites you to explore what “the Metaverse” really means by building real prototypes that use cutting-edge technologies. Think VR, AR, MR, digital twins, AI, robotics, embedded sensors – or a mix, depending on what you choose.
In small groups, you will design and build a “metaverse experience,” applied to fields like healthcare, games, education or simulation-based training.
The course balances theory and hands-on practice: you will both learn core ideas about emerging technologies and build a working prototype. At the end, you and your teammates will write up a project report (including methodology, results and reflections) and present your work. By the end, you should be able to design interactive systems, combine different technologies into a unified prototype, and critically evaluate whether your metaverse idea works – especially for games, learning or health-related applications.
What You Will Learn:
Core concepts of the Metaverse (e.g., XR, digital twins, Social/Cultural Dimensions)
Design methods tailored for metaverse environments
How to combine emerging technologies such as hardware, XR, and AI
Course Overview:
~5 ECTS theory (concepts, theory, methods)
~5 ECTS group project on a self-defined research Metaverse project
Oral group examination based on project report


