Video games are a global interest, but information about precise behaviours, engagement, and scale is difficult to find. This project aims to bring better information about global gaming engagement directly to video game creators, providing better support for creating and marketing games in addition to improving the sustainability of video games. We are producing a website to host information about player behaviours on a global scale with an unprecedented scope.
Research topics: #game analytics #sustainable games #global gaming #player behaviours
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Zendle, D., Flick, C., Gordon-Petrovskaya, E., Ballou, N. Xiao, L. Y. & Drachen, A. (2023): No Evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry. Nature Human Behavior. https://doi.org/10.1038/s41562-023-01669-8
Zendle, D., Flick C., Deterding, S., Cutting, J., Gordon-Petrovskaya, E., Drachen, A. (2023): The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. ACM Games 1, 1, Article 4 (March 2023). https://doi.org/10.1145/3582927
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